To apply the Smooth Bind command, first select the face mesh object and then select the Neck_joint and apply the Smooth Bind command (Skin > Bind Skin > Smooth Bind) as shown in the image below.Īfter applying Smooth Bind, select the head control and Rotate it to test the head rotation. If you are not in Animation mode, then switch to Animation mode by clicking on mode menu command. So unhide the face mesh by clicking on the layer visibility tab as shown in the image below. Let’s start Maya and open the "Complete Jaw control.mb" file which was saved at the end of the first part of the tutorial. ![]() ![]() Building A Complete Human Facial Rig In Maya, Part 3.Building A Complete Human Facial Rig In Maya, Part 2.Building A Complete Human Facial Rig In Maya, Part 1. ![]() Building a face rig suitable for animation is one of the more challenging aspects of character creation, this series will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive and animation friendly facial rig from scratch! This tutorial is a companion piece to author Soni Kumari's previous premium series covering the creation of a complete human character rig. You'll then begin construction on a facial GUI (graphic user interface) for the character, which will carry over into the next part. ![]() You'll also learn how to skin the head, paint and adjust weights, fix deformation errors and set up control sliders for each blend shape. In part two you'll be learning how to create a series of facial morphs based on various facial expressions and poses. In today's post we're bringing you the second part of Soni Kumari's excellent facial rigging tutorial for Maya.
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